Computer Graphic

Introduction

A cinematographic technology that is created by the combination of Computer Graphics(CG) with the Special Effects (FX) by visualizing human-imagined images based on Computer Graphics (CG), or by recreating images in the real world, is called Visual Special Effects(VSFX) or Visual Effects(VFX).

In other words, the analog effects of all films at the shooting scene are Special Effects (FX), and all computer-based digital effects methods, or synthesis, can be defined as Visual Effects (VFX).


  • Subject         :  3D Foundation
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  • Subject         :  Modeling
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  • Subject         :  Surfacing
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  • Subject         :  Lighting
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  • Subject         :  Fx
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  • Subject         :  Rigging
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  • Subject         :  Animation
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  • Subject         :  Compositing
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  • Subject         :  Matte Painting
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Curriculum

3D Foundation

To study the basic interface to MAYA and the basic training of the entire part-by-part course of the Academy.

Education Content

1. Movie VFX, MAYA, MAYA UI Introduction
2. Modeling, UV, Surfacing, Lighting Basic
3. Rigging, Animation Basic

Modeling

Surfacing

To study making Texture's feeling for skin or hair of 3D character looks like a real surface.

Education Content

1. To study about Substance texturing / V-Ray shader.
2. To study and practice basic texture / V-Ray shader using Substance.
3. To study and practice advanced texture / V-Ray shader using Substance.

Lighting

To study to control video’s color as adjust lighting and to express mode and ton as separate character and background.

Education Content

1. To study about V-Ray, Arnold render. 2. To practice about lighting through making lighting scene. 3. To understand pre-compositing and pipeline using nuke and to put out lighting results.

FX

To study after making special effects(ex: water, fire, windy, smoke) and compositing with video.

Education Content

1. Houdini Interface/ SOP / POP Node
2. Channel Expression / Lighting & Rendering
3. VEX / useful VOP node /DOP-RBD
4. DOP – Pyro / Volume / Ocean
5. DOP – Flip / Asset
6. POP Advanced

Rigging

To study putting skeletal structure into 3D Character to make the character getting moving.

Education Content

1. Character and basic conception about FK / IK / Curve simulation (nHair, nCloth)
2. Complex blendShape Simulation-rig setup
3. Facial Rig , Joint base setup , blendShape base setup

Animation

To study how to make pictures or images by making student's own scenes and moving them through frame shooting.

Education Content

1. To study how to make Animation through Maya.
2. Basic Animation (animate, deformer, key animation)
3. Basic Character Animation
4. To study more deeply for Character Animation(Express emotion)
5. Character Animation: Fix theme and acting.
6. Make out put animation result

Compositing

To study to apply moving image and various visual effects to fixed image or to composite two or more images.

Education Content

1. (Learning prep)
2. Multipass Composite
3. Sequence Composite / Out put results

Matte Painting

To study creating a background before finally completing the atmosphere of the design used in the media such as movies and cartoons.

Education Content

1. VFX digital matte pipeline.
2. Basic concept using matte painting.
3. Practice reality back-ground matte.
4. To study 2.5D as using nuke and photoshop.
5. To study making matte as using 3D.
6. Practice full matte and out put results.